These are the notes which we made:
Level 1:
- Daytime park- we wanted the first level to be light so that as the player progresses through out the game the levels become darker, with the amount of litter increasing as well as the difficulty
- Street lamps- the street lamps act as checkpoints, so when the player has passed a checkpoint the lamp lights up to indicate this
- Bins and Benches - these are obstacles which the player has to jump over
- Trees- the trees are in the very background and make up the setting for the game
3 layers of depth, so the background moves the slowest and then the foreground moves at the same speed as the character.
The objective of the game is to sweep the streets clean by collecting litter which count as points, points are worth extra lives.
Types of litter for the character to clean up:
- banana peels
- cans
- apple cores
- newspapers
- milk cartons
Enemies:
- Pigeons
- Hobos
We wanted to add a sub level in which players can pick up drain covers, go down to pick up litter and then go back up to the original level. In this level the player will also have the opportunity to pick up a weapon. This is a similar concept to Mario who goee down the tunnel to collect coins and then goes back up to again.
We presented our PowerPoint to the class, the idea was very well received. It was very interesting to hear other students game ideas as everyone had a very different concept and way of using the game space provided.
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