Saturday 26 January 2013

The Others: Theories of Post-Colonialism and Video Games Level 1

Post-Colonialism: 
              Western nations travel to other countries and become a part of that culture. When they leave the country which they originally colonised too there are noticeable impacts on the culture.  

Study of interactions between European nations and the societies they colonised too. 

An examination of the impact of the European conquest, colonisation and domination of Non-European lands peoples, and cultures.

An analysis of the inherent ideas of European superiority over Non-European peoples and cultures. For example Western culture portrays other cultures as less advanced. We even named most Eastern countries 'the third world', which defines them as being economically underdeveloped and ridden with famine and poverty. It gives Western countries a greater sense of power as it means that they're more dependent on us. 

Others: 
          Something which isn't the same as us (European) must be different. 

An analysis of the role of representation in installing and perpetuating such notions. The way in which the East was represented in the West. 

Key Concepts: 
  • Representation
  • Identity
  • History
History- constantly changing and evolving

Identity- when in another culture people tend to lose their identity/their identity is less important within a different culture compared to their own 

Representation- we perceive other cultures differently to our own

Edward Said: 
1935-2003
1948 Israeli troops capture Jerusalum 
Flees to family to Cairo 
Move to USA
The orient was seen as bizarre and strange as it was out of the norm. 

The West understands the East from what Western culture has written about it, so therefore nothing which we read is necessarily accurate as it has been written from a biased point of view and the way in which someone wants to perceive it not how it actually is.  

Orientalist Pastiche: 


Orientalist- Eastern countries are represented in the way Western society see's them, for example in a majority of paintings they're wearing bright and exotic clothing. This is a typical portrayal of their culture as we see them as 'The Others' we believe that everything must differentiate to our own culture. 

Pastiche- A portrayal of something which already exists. For example the modern interpretation of the film Romeo and Juliet is an example of a pastiche as the the story already exists and it stills follows the same generic conventions such as the language used, the basic storyline and the characters, however there is a modern twist put onto it.




Blade Runner



Despite the fact that a majority of the signs/iconography is oriental we're still unsure of where the film is set. The culture isn't clear. 

During the film you can hear a mixture of languages being spoken including Hungarian, French, Chinese, German and Japanese. 

It's set in a Western city which is allowing Eastern cultures in, however Western culture is still dominant. 

Post-colonial theory

Plundered: 
What we take/choose/select from other cultures (music videos) 

Agency:
The ability/freedom to self-represent 

Hybrid culture: 
Where as a pastiche lacks respect for the original culture a hybrid culture does respect it. A hybrid culture is a mix of different cultures for example Latin American which is a mix of Spanish, African and indigenous. 
(http://answers.yahoo.com/question/index?qid=20080911063301AABlSQ1)

My Response: 


Even within fantasy video games the characters are represented in the way in which Western culture perceives Eastern culture to be. So the visual interpretation isn't accurate but still encourages us to believe that the way that the East has been represented is true to the real world. This image is from the Prince of Persia (game) and is a prime example of orientalism, the character is wearing what Western society would consider to be very Eastern. For example he is topless and the clothing which he is wearing doesn't look very durable, this could imply that we assume Persian culture is undeveloped, as a majority of English/American characters in hard hitting games are usually suited up with a lot of armor (e.g. Gears of War). The weapon which the prince is holding could suggest that our culture perceives the East to be less advanced as a majority of games nowadays equip the main character with a gun of some kind. The player is unable to equip a gun at any point in the game. 


This isn't just seen in video games like the Prince of Persia where the character's wear scarf's and flowing bright coloured clothing, it's also seen in art and literature. For example in this painting: 
Both of the men are wearing headscarf's, robes and bright colours. Although this is a Western representation it could also be argued that their attire is also a part of their culture/religion. In this painting they have been represented in a relatively negative light as they're trading in weaponry which suggests that Eastern culture either has high crime rates, is violent or that they're very relaxed about crime. 

I think that most of the imagery used in Eastern based games are what Western culture perceives as typical to that culture however it is used to such a great extent that we have become desensitised to it, it has become the norm. Also the East isn't just represented as brutal and barbaric place, it's just that we take all the negative portrayals of the culture and use them to make our own look more positive. The fact that we don't go deeper into the culture means that we don't see a realistic view of it but merely scratch the surface. 


Saturday 5 January 2013

History in Games

For this Presentation we were asked to pick an issue such as race, sexuality, genre, culture, gender, historical settings and discuss it using examples from games. 

From a lot of the presentations i learnt that we need to bring in different theoretical perspectives on the issue and use quotes from essays. 

 


The Part of the presentation which i researched and presented was on how the game Assassins Creed includes elements of history which are inaccurately portrayed. If i was too improve the research which i did i would definitely have gone into a theoretical perspective on the topic. 







Game Idea- Kung Fu Clean

The task was to create a game idea using the game space which had been provided for us. We got given scrolling along 2 axis. We only wanted to discuss the first level in detail and this would also be the tutorial for players so that they can navigate around the game easily. However we did vaguely go into what sort of enemies, settings and weapons would be included as the levels increased. 

These are the notes which we made: 

Level 1: 
    - Daytime park- we wanted the first level to be light so that as the player progresses through out the game the levels become darker, with the amount of litter increasing as well as the difficulty
    - Street lamps- the street lamps act as checkpoints, so when the player has passed a checkpoint the lamp lights up to indicate this
    - Bins and Benches - these are obstacles which the player has to jump over
    - Trees- the trees are in the very background and make up the setting for the game

3 layers of depth, so the background moves the slowest and then the foreground moves at the same speed as the character. 

The objective of the game is to sweep the streets clean by collecting litter which count as points, points are worth extra lives.

Types of litter for the character to clean up: 
    - banana peels
    - cans
    - apple cores 
    - newspapers 
    - milk cartons 

Enemies: 
    - Pigeons
    - Hobos 

We wanted to add a sub level in which players can pick up drain covers, go down to pick up litter and then go back up to the original level. In this level the player will also have the opportunity to pick up a weapon. This is a similar concept to Mario who goee down the tunnel to collect coins and then goes back up to again. 



We presented our PowerPoint to the class, the idea was very well received. It was very interesting to hear other students game ideas as everyone had a very different concept and way of using the game space provided.